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Fixed
Fixed in 2021.3.30f1, 2022.3.7f1, 2023.1.7f1, 2023.2.0b3, 2023.3.0a1
Votes
0
Found in
2021.3.27f1
2022.3.4f1
2023.1.2f1
2023.2.0a21
Issue ID
UUM-41396
Regression
No
Crash on TilemapCollider2D::ProcessTileChangeQueue when opening a specific project
Reproduction steps:
1. Open the attached “repro-project”
Expected result: The project opens
Actual result: The Editor crashes
Reproducible with: 2021.3.27f1, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11 (by the reporter)
First few lines of Stack Trace:
{{0x00007ff694d70f83 (Unity) TilemapCollider2D::ProcessTileChangeQueue 0x00007ff69402219b (Unity) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007ff69402981a (Unity) LateBehaviourManager::Update 0x00007ff6942593ad (Unity) `InitPlayerLoopCallbacks'::`2'::PreLateUpdateScriptRunBehaviourLateUpdateRegistrator::Forward 0x00007ff69423855a (Unity) ExecutePlayerLoop}}
Similar issue: https://issuetracker.unity3d.com/issues/crash-on-tilemapcollider2d-generatepathsfromsprite-when-opening-specific-project
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Resolution Note (fix version 2023.3.0a1):
Fix for this issue will be available on Unity 2023.3.0a1 and above
Resolution Note (fix version 2023.2.0b3):
Fix for this issue is available on Unity 2023.2.0b2 and above
Resolution Note (fix version 2023.1.7f1):
Fix for this issue will be available on Unity 2023.1.7f1 and above
Resolution Note (fix version 2022.3.7f1):
Fix for this issue will be available on Unity 2022.3.7f1 and above
Resolution Note (fix version 2021.3.30f1):
Fix for this issue will be available on Unity 2021.3.30f1 and above