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Asset indexing doesn't index derived component type base types
Use attached project (DerivedComponents.zip) 1- Open Search Indexer (Window -> Search -> Indexer) 2- Validate that in the tab ... Read more
Mixing types in string interpolation causes BC1345
String interpolation works when using like types, but not when mixing. {code:java}[BurstCompile]static public void AnyAmountOfIntege... Read more
[Mobile] Windows Editor shows Gradient as single Color when Android Plat...
Steps to reproduce:1. Open the attached user's project "TestGradients.zip"2. Switch platform to Android3. Open SampleScene4. Select ... Read more
Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming ...
Reproduction steps:1. Open the attached “repro-project“2. In the Project window create a custom ScriptableObject Asset (right click ... Read more
ALLOC_TEMP_TLS error when using a shortcut to open a custom window and i...
Reproduction steps:1. Open the “EmojiLeakStripped“ project2. Open the test window (control/ctrl + R) and close it3. Click inside any... Read more
SphereCast generates the incorrect hit result for some positions of the ...
How to reproduce:1. Open the user-attached project “bug-mesh-spherecollider”2. Open the “SandboxRiley_01” scene3. Turn on Queries in... Read more
StateMachineBehaviour messages don't fire when used on Animator Controll...
Steps to reproduce:1. Open the attached user's project "1593820 StateMachineBehaviour Messages.zip"2. Open SampleScene3. Notice the ... Read more
[URP] Light culling mask does not work when using Forward+ Rendering Path
Reproduction steps:1. Open project “IN-45840.zip”2. Open “SampleScene”3. Select “URP-HighFidelity-Renderer.asset” in the project and... Read more
[iOS] ARCameraBackground retains depth texture when switching to a Scene...
How to reproduce:1. Open the attached Project "ardk-sample-2"2. Build and Run the Project on iOS3. In the Player, click the "Depth O... Read more
[Addressables] Timeout and RedirectLimit range limits are serialized inc...
Reproduction steps:1. Open the “AddressablesStripped“ project2. Open “Packages/Addressables/Editor/Settings/GroupSchemas/BundledAsse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12