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NullReferenceException and Assertion failed thrown when clicking on List...
How to reproduce:1. Open the “TestProject.zip“2. Open the “SampleScene“ scene3. Enter Play Mode4. Click on the orange line in the Ga... Read more
The Scene view turns white when searching for a non-existent GameObject ...
How to reproduce:1. Open the “scene_repro.zip“ project2. Write “new“ in the search bar in the Hierarchy window3. Clear the search ba... Read more
UI elements are not affected by Font Asset changes when using UI Toolkit
Reproduction steps:1. Open the attached project “FontAssetBug“2. Open the Scene “Assets/Scenes/SampleScene”3. Expand the Font Asset ... Read more
OnImportAsset leaks 5GB of memory
Run the Test.cs by importing a empty .foo file and unity will never dispose of 5GB of allocated data !image-2023-07-17-17-19-53-321.... Read more
[URP] Shader Graph errors when using Probe Volumes as Light Probe System...
steps open project ensure "New Shader Graph" is open ensure a URP asset is assigned to Project Settings > Graphics ensure active ... Read more
Prefabs with the AudioSources component don’t change the output of their...
How to reproduce:1. Open the "IN_46334" project2. Press File → Build And Run3. In the Player open the "Settings" menu4. Mute "SOUND ... Read more
Editor buttons and text are not wrapped when the windows are small
How to reproduce:1. Create a new Unity project2. Resize the Scene View window to make it narrow3. Observe the toolbar Expected resul... Read more
[SRP Core] Enabling Motion Vector Per Object Data on a ScriptableRenderC...
Steps to reproduce:1. Open the user's attached project "MotionVectorsBug.zip"2. Open "Scene/ShaderCalibration.unity"3. Right-click o... Read more
A GameObject in the Hierarchy must be clicked twice to be expanded when ...
Reproduction steps:1. Open project “2Dtest.zip”2. Open “SampleScene”3. Click the arrow next to the “Must be clicked twice” GameObjec... Read more
PropertyField slider has the wrong initial dragger position when in the ...
Reproduction steps:1. Open project “My project (1).zip”2. Open “SampleScene”3. Select “GameObject” through the Hierarchy4. Observe “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12