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Memory leak causing Editor to crash on UnityEditor.ConsoleWindow:OnGUI (...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open Activity Monitor or Task Manager and observe the Unity process ... Read more
Editor freezes when selecting My Assets when there are a lot of Assets i...
Reproduction steps:1. Create and open a new project2. Import >1000 Assets to the project3. Open the Package Manager (Window > ... Read more
"Assembly-CSharp.dll" Assembly is missing from a Script when a project c...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Console Window Expected result: No errors are thrownActual re... Read more
[Windows] Context menus can display in incorrect position in triad monit...
When using a laptop with a certain scale connected to two external monitors of a different scale in a configuration like this (two e... Read more
Shortcut profile dropdown, Import and Export buttons are displayed in di...
Steps to reproduce: Create a project Go to menu "Unity" -> "Shortcuts" Verify, that the "Shortcuts" window opens Observe the Shor... Read more
Shortcuts profile list stays on the screen even "Create", "Rename" or "D...
Steps to reproduce: Create a project Go to menu "Unity" -> "Shortcuts" Verify, that the "Shortcuts" window opens Create a few new... Read more
[Android] Input Events are queued up and Virtual Keyboard opens and clos...
Steps to reproduce:1. Open the attached user project "TMP_Input_Android_Test.zip"2. Build for Android3. Click on the input field4. O... Read more
Error when loading remote content with usernames containing ".hash"
Reproduction steps:1. Create a new user for your os that has “.hash“ in the name2. Open the attached project “ErrorRepro“3. Enter th... Read more
Lag Spike when selecting multiple GameObjects with LOD Group component
Reproduction steps:1. Open the attached project “LODSpike”2. Open Scene “Assets/Scenes/SampleScene.unity”3. In the Hierarchy, expand... Read more
Crash on System.Buffer:InternalMemcpy when physics are updated
Reproduction steps:1. Open the attached project “CrashRepro“2. Enter the Play mode3. Press “Space” on the keyboard twice Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field