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Build fails when an untracked subfolder is deleted from "StreamingAssets...
Reproduction steps:1. Create a new project2. In the "Assets" folder, create the "StreamingAssets" folder3. In the "StreamingAssets" ... Read more
Component content is not visible after the addition of the Component
Reproduction steps:1. Open the attached "repro_IN-50399.zip" project2. Open the "Avenue" Scene3. Open the "Test" Scene4. In the Hier... Read more
[Linux] Editor does not import assets from the Asset Store when clicking...
Reproduction steps:1. Create a new project2. Click Window > Asset Store3. Find a free asset4. Click “Open in Unity” Expected resu... Read more
[iOS] Lit Shaders are not rendered by the ARKit background shader in the...
How to reproduce:1. Download and open the attached project link2. Build and deploy the project to IOS3. Target the front camera to a... Read more
UI Action Map's events are triggered when the it is not enabled
Reproduction steps:1. Open the attached “ASDQWE” project”2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4.... Read more
[Android] TargetAPI 34 crash on launch
Steps to reproduce: Open the attached 1361131_windowed-trunk project Build the application without changing settings Deploy to the a... Read more
"System.ArgumentException: Key already in the list" error is thrown when...
Reproduction steps:1. Open the attached “ASDQWE” project2. Enter the Play Mode3. Observe the Console Window Expected result: No erro... Read more
LODGroup Cross Fade Fade Mode causes flickering When GPU Instancing is e...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Test Scene.unity” Scene3. In the Scene View, zoom in and... Read more
[HDRP] Unity freezes when the Scene Camera is looking at Local Volumetri...
Steps to reproduce: 1. Open the attached project “FreezeIssue”2. Open scene Scenes/Test/Fog3. Rotate Scene camera to look at the Loc... Read more
Crash on GetTargetAssemblyByScriptPath when a .po file in the Packages d...
Reproduction steps:1. Open the "IN-53218.zip" project Expected results: The project opens successfullyActual results: The Editor cra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field