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Won't Fix

Votes

0

Found in [Package]

1.7.0

Issue ID

ISXB-621

Regression

No

UI Action Map's events are triggered when the it is not enabled

Package: Input System

-

Reproduction steps:
1. Open the attached “ASDQWE” project”
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Press “W” key on your keyboard
5. Observe the message in the Console Window
6. Press “Esc” on your keyboard and repeat the 5th step

Expected result: No message is displayed
Actual result: “Cancel performed“ message is displayed

Reproducible with: 1.5.1 (2021.3.26f1), 1.6.1 (2021.3.26f1), 1.6.3 (2021.3.29f1, 2022.3.6f1), 1.7.0 (2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b8, 2023.3.0a4)

Reproducible on: Intel macOS 13.5
Not reproducible on: No other environment tested

Note: If Default Map is set to UI, Player Action Map does not trigger

  1. Resolution Note:

    Thank you for your bug report.

    After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.

    The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.

    This issue is actually caused when the ** InputSystem UI Input Module component also enables all of it's actions on startup. This causes the default action map and any other action maps referenced by this component to become enabled. You can work around the issue by making setting only the map you to enabled explicitly.

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