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Editor freezes for a few seconds when moving a group of GameObjects in t...
How to reproduce:1. Open the user-attached project “DragAndDropIssue2021”2. Open the “SampleScene” scene3. Expand the “Zones” GameOb... Read more
[Addressables] Assets disappear when Acquire() is executed
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build and Run4. In... Read more
Error "cannot convert 'ToHit_t3AF3ABD05F25D743CB5F55EF5822A7984E3C71CA' ...
How to reproduce:1. Open the "IN_52744" project2. Open Build Settings and select the Android Platform3. In the Build Settings press ... Read more
"DLSS Supported: False" is being logged in the "Player.log" file when bu...
Reproductıon steps:1. Open the attached "repro_IN-53530.zip" project2. Open the "OutdoorsScene" Scene3. Build the project by going t... Read more
[iOS] App crashes or freezes, and “GameKitWrapper” error messages appear...
How to reproduce:1. Build And Run the attached “My project.zip” project for iOS device2. Observe the result Expected result: The app... Read more
Burst Compiler throws an error when using interpolated strings in a thro...
Reproduction steps:1. Open the attached “Repro” project2. Observe the Console window Expected result: No errors are present, Burst c... Read more
Slider tracker is incorrectly affected by playmode tint
h1. Summary When in play mode in the editor, the tracker line in the Slider UI element changes to a very light, almost invisible col... Read more
Non power of 4 BC1 texture fallback code can lead to a crash with some t...
Observed in VRChat with a 2019-built 2x2 BC1 texture. The fallback code truncates the number of mips from 3 to 2 which puts the text... Read more
Editor fails to detect a Tilemap when using the "Cinemachine Confiner 2D...
How to reproduce:1. Open the attached “DPCC.zip“ project2. Open the “gamescene“ Scene3. Enter Play Mode4. Click at the top tiles of ... Read more
[HDRP][Color Checker Tool] Undo does not work with the palette type drop...
Steps to reproduce:1. Open any HDRP project2. Create a Color Checker object (GameObject>Rendering>Color Checker Tool)3. Change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS