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Memory usage steadily increases when the Editor is out of focus and Scen...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the SceneViewRepaintAlloc Window (Bug > SceneViewRepaintAlloc)3. ... Read more
AssetBundles API doesn't trigger a rebuild when the Graphics Settings in...
Reproduction steps:1. Open the attached “Repro.zip” project2. Set the “BatchRendererGroup Variants” field to “Strip All” located in ... Read more
Crash on mono_object_get_virtual_method when opening a project
Reproduction steps:1. Open the attached “repro-project“ 2. Click "Ignore" at the prompt to enter safe mode - the project does not cr... Read more
[Android] UnityEngine.UIElements.UQueryExtensions.Q causes an ArgumentNu...
Reproduction steps:1. Open the attached project “ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Download Firebase ... Read more
Pose Equals function test fails when comparing it with itself
How to reproduce:1. Download and open the attached "PoseEquality" project2. Open the Test Runner window (Window > General > Te... Read more
Addressables build fails when building embedded DLLs
How to reproduce:1. Open the attached “addressable-build-issue.zip“ project2. Open the Addressables Groups window (Window > Asset... Read more
BlendTree inverted directions when using FlipX
How to reproduce:1. Download and open the attached project2. Open "SampleScene" scene3. Enter "Play" mode4. Move the mouse cursor ar... Read more
"Action ID: [0] First character index: 22" messages are logged into the ...
How to reproduce:1. Open the user-attached Snapshot “BoatAttack_2022-12-16_16-24-38” in the Memory Profiler2. Click Window → Analysi... Read more
"Frame Selected" and "Lock View to Selected" broken in subscenes (Windows)
On Windows 10, the "Frame Selected" feature triggered by pressing F and the "Lock View to Selected" feature triggered by pressing Sh... Read more
[Quest 2][Android] AndroidJNI interop NullReferenceException when extend...
Steps to reproduce:1. Open the attached user's project "VuplexJNIFailed.zip"2. Build for Quest 23. Connect Android Logcat4. Observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS