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Fixed
Fixed in 2023.3.X, 2023.3.0b1
Votes
0
Found in
2021.3.29f1
2022.3.9f1
2023.1.13f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-48757
Regression
No
AssetBundles API doesn't trigger a rebuild when the Graphics Settings in the Project Settings are changed
Reproduction steps:
1. Open the attached “Repro.zip” project
2. Set the “BatchRendererGroup Variants” field to “Strip All” located in the Project Settings window under Graphics (Edit > Project Settings > Graphics > Shader Stripping)
3. Select the “Build Asset Bundle” option located under the “Assets” category in the Menu Bar
4. Observe the “Asset/AssetBundle/test” Asset Bundle’s modified date using File Explorer
5. Set the “BatchRendererGroup Variants” field to “Keep All” located in the Project Settings window under Graphics (Edit > Project Settings > Graphics > Shader Stripping)
6. Select the “Build Asset Bundle” option located under the “Assets” category in the Menu Bar
7. Observe the “Asset/AssetBundle/test” Asset Bundle’s modified date using File Explorer
Expected result: The Asset Bundle is rebuilt and the file’s modified date reflects it
Actual result: The Asset Bundle hasn’t been rebuilt and the file’s modified date shows an old date
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5
Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested
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Resolution Note (fix version 2023.3):
Fixed issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed.