Search Issue Tracker
Won't Fix
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.30f1
Issue ID
UUM-49596
Regression
No
Addressables build fails when building embedded DLLs
How to reproduce:
1. Open the attached “addressable-build-issue.zip“ project
2. Open the Addressables Groups window (Window > Asset Management > Addressables > Groups)
3. Build Addressables (Build > New Build > Default Build Script)
Expected result: Addressables are built
Actual result: Addressables aren’t built and errors are thrown in the Console
Reproducible with: 1.12.15, 1.21.17 (2021.3.30f1), 1.21.17 (2022.2.19f1)
Not reproducible with: 1.21.17 (2022.2.20f1, 2022.3.9f1, 2023.1.13f1, 2023.3.0a5)
Can’t test with: 2023.2.0b9 (AR Foundation error in the Console)
Reproducible on: macOS 13.4.1 Ventura (Intel)
Not reproducible on: No other environment tested
Note: Addressables are built if the project is built first (creating a Build creates the PlayerData folder and a folder in the Temp/ directory that has all the DLLs and as long as Unity is not closed in the middle, the Addressables Builds succeed)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2021.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.