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openxr_runtime_debugger crashes when entering Play mode with SteamVr set...
Reproduction steps: 1. Open user attached project "My project.zip"2. Set SteamVR as Current OpenXR Runtime3. Enter Play mode Expecte... Read more
"Unity.Burst.CodeGen.BurstILPostProcessor: ILPostProcessor has thrown an...
How to reproduce:Open the attached project "Debug_ILPostProcess.zip" Expected results: No errors in the Console windowActual results... Read more
Parse escape characters are not ignored when used in UI Toolkit TextField
Reproduction steps:1. Open the attached project “ParseEscape”2. Open the “Assets/Scenes/SampleScene” Scene3. Enter the Play Mode4. S... Read more
Undoing Render Texture from Camera leaves Game View black if Scene View ...
How to reproduce:1. Open any project with either URP or HDRP setup2. Setup Game View and Scene View so only Game View is visible3. I... Read more
"Assembly with name 'Unity.InternalAPIEditorBridge.005' already exists" ...
Steps to reproduce: 1) In an empty Unity project, edit the Packages/manifest.json file and set its contents to the following: {"depe... Read more
_BlitScaleBias is not set when using a custom shader
How to reproduce:1. Open the attached “TrueBlitterBug.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expected r... Read more
Custom overlay height does not change when trying to resize it by draggi...
1. Open the attached "PROJECTFILE" project2. Open the “ASSETPATH” asset3. In the custom Editor window “ExampleGraph” toolbar, click ... Read more
The wrong mesh is pasted when copying and pasting a Rig with bones and i...
How to reproduce:1. Open the attached “RigCopyPasteBug.zip“ project2. Select the “Model“ asset3. Open the “Sprite Editor” and select... Read more
[WebGL] unityInstance.SendMessage crashes WebGL Runtime when passing a l...
Reproduction steps:1. Create a new 3D project2. Click File > Build Settings… > Select WebGL > Switch Platform3. Click Edit ... Read more
Docked custom Overlay does not display content when it is clicked in a c...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the “ASSETPATH” asset3. In the custom Editor window “ExampleGra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS