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Bloom is rendered incorrectly when using Camera.Render() on a RenderTexture
How to reproduce:1. Open the user-attached project “TestPostProcessing”2. Open the “SampleScene” scene3. In the upper menu click Too... Read more
"NullReferenceException: SerializedObject of SerializedProperty has been...
How to reproduce:1. Open the attached project "BugTest1.zip"2. Select SampleScene/Test Object in the Hierarchy window3. Add an array... Read more
There is no scrollbar in the Profiler window when inspecting Memory
How to reproduce:1. Create and open a new Unity project2. Open Window>Analysis>Profiler3. Enter Play Mode4. Select Memory in t... Read more
AssemblyReloadEvents.afterAssemblyReload can't be called
How to reproduce:1. Open the user-attached project “UnityBugReport”2. Open the “SampleScene” scene3. In the upper menu click Platfor... Read more
Message in the status bar is still displayed when pressing the “Clear” b...
How to reproduce:1. Open the attached “logText.zip” project2. Open the “SampleScene” Scene (Assets > Scenes)3. Enter Play Mode4. ... Read more
GameObject is focused in the Scene window when selecting a GameObject in...
How to reproduce:1. Open the attached “GameObjects.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. In the Hierarchy w... Read more
Duplicated Avatars cannot be added to Rig Source
Reproduction steps: 1. Open the attached project from Google Drive2. Duplicate “GirlAvatar” from Assets folder3. Select “vampire” mo... Read more
Logs with empty strings are thrown when Xbox controller is connected via...
Reproduction steps:1. Create a new project2. Connect and disconnect an Xbox controller via Bluetooth3. Observe the Console Expected ... Read more
Intellisense is not detecting Unity-specific suggestions when a script i...
How to reproduce:1. Open the user-attached “TestAssemblySwitch.zip” Project2. Open the “PlayerController.cs” Script found in the Ass... Read more
Build folder is empty when built to a shared folder on another machine
How to reproduce:1. Set up a shared folder on one machine and connect to it with the machine that will be used to reproduce the issu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS