Search Issue Tracker
Active
Under Consideration for 2.0.X
Votes
0
Found in [Package]
2.0.11
Issue ID
VS-78
Regression
No
Intellisense is not detecting Unity-specific suggestions when a script is part of an Assembly
How to reproduce:
1. Open the user-attached “TestAssemblySwitch.zip” Project
2. Open the “PlayerController.cs” Script found in the Assets/Scripts/InputSystem folder
3. Attempt to write awake/start/update functions in the Script
4. Wait for the Intellisense suggestions to appear
Expected result: Intellisense Unity suggestions window appears
Actual result: Intellisense suggestions appear but without Unity-specific suggestions
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a7
Reproduced on: macOS Ventura 13.5 (Intel), Windows 11 (User reported)
Not reproduced on: No other environment tested
Notes:
- Issue might be highly inconsistent to reproduce, first-time testing was not reproducible
- Couldn’t reproduce on a new project
- Reproducible with Visual Studio 2022
- Not reproducible with Visual Studio Code
- Couldn’t find under what condition the issue starts reproducing
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Add comment