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Crash on GameObject::QueryComponentByType(Unity::Type const*) const when...
Reproduction steps:1. Open the attached "repro_IN-55528.zip" project2. Observe the crash Reproduced with: 2021.3.31f1, 2022.2.0a17, ... Read more
Inconsistent DeltaTime values when reporting the first two frames
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Observe the console window Expected outcome: The firs... Read more
[iOS] Application building fails and the “Command PhaseScriptExecution f...
How to reproduce:1. Create a new project and build it for the iOS platform2. Open the Xcode file and go to Menu > Product > Bu... Read more
AssetBundle does not rebuild when the reference object is updated in a d...
How to reproduce:1. Open the “ABTest.zip“ project2. In the Menu, select Test3. Press step1, step2, and step3 Actual result: A GameOb... Read more
Custom Pass is rendered at a lower resolution when using Dynamic Resolution
Reproduction steps:1. Open the attached project “ARTIFACTS“2. Enter the Play Mode3. Select “Main Camera“ GameObject and enable “Allo... Read more
Can not press buttons in Play mode when using simulated touch input
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/_Menus/Main Menu.unity" scene4. Select "Simu... Read more
GameObjects disappear in Standalone Player when shaders that are added t...
Reproduction steps:1. Open project “My project (2).zip”2. Navigate to “Shmup\Open scene\App Loader” through the main menu3. Enter Pl... Read more
Folders become no longer visible in the Import Unity Package window when...
Reproduction steps:1. Open the attached “IN-53933 Dragon Crashers Bug.zip“ project2. Open the Package Manager window by going to Win... Read more
Memory leak when using NetworkInterface.GetAllNetworkInterfaces
How to reproduce:1. Open the attached project "testiphlpmemleak.zip"2. Enter Play Mode3. Open Analysis>Profiler4. Select the "Mem... Read more
Slider’s marker is not visible when setting its value to NaN and then to...
How to reproduce:1. Open the attached “nanSlider.zip” project2. Enter “EmptyTest” Scene (Assets > Scenes)3. Enter Play Mode4. Wai... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS