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Floating Point Precision degrades when Burst Compilation is enabled
How to reproduce:1. Open the attached Project "burstTest" and load Scene "SampleScene"2. In the Hierarchy, select the "Bug Test" Gam... Read more
Burst does not auto-vectorize a method when the SinCos method is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst Inspe... Read more
SLEEF Calls are not automatically vectorized when FloatMode.Deterministi...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst Inspe... Read more
Burst Constant.IsConstantExpression() check is ignored when using float8
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Asset/Scenes/SampleScene.unity” Scene 3. Open the Burst Inspe... Read more
Null references are not recognized when Burst Compiling
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Asset/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. O... Read more
Burst Compiled Jobs are executed differently in Player and Editor when i...
How to reproduce:1. Open the “BurstRepro“ project2. Open the “SampleScene”3. Open the Profiler (Window > Analysis > Profiler)4... Read more
Crash on <unknown> <0xffffffff> when running a test with Burst Compilati...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Test Runner Window ( Window > General > Test Runner)3. In ... Read more
Burst internal compiler error when using Math.Clamp
Reproduction steps:1. Open the attached project “SleefRepro“2. Observe Console Expected result: No errors in ConsoleActual result: E... Read more
Mixing types in string interpolation causes BC1345
String interpolation works when using like types, but not when mixing. {code:java}[BurstCompile]static public void AnyAmountOfIntege... Read more
"Leak Detected : Persistent allocates 1 individual allocations" message ...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu, select Unity > Settings3. In the Preferences Window, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask