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HDRP Shader Graph uses the wrong time value for interpolators when Trans...
How to reproduce:1. Open the user-attached project “InterpolatorsWrongWhenMVEnabled”2. Open the “Test” scene3. Enter the Play Mode4.... Read more
[VFX] Details Panel gets distorted when selecting to show or hide Detail...
How to reproduce:1. Create a new 3D (HDRP) project2. Create VFX Asset (Project window > Visual Effects > Visual Effect Graph &... Read more
Performance drops when large VFX effects are rendered
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/MainMenu/MainMenu.unity” Scene3. Enter the Play Mod... Read more
Touch is not registered on mobile devices on the UIToolkit Button when u...
How to reproduce:1. Open the user’s attached “buttonIssue.zip” project2. Open “Gameplay.asset” (Assets/UI Toolkit/Settings/Panel Set... Read more
Memory Leak warnings appear when creating a Prefab
Reproduction steps:1. Open the user-attached "My project (2).zip" project2. Create a new GameObject in the Hierarchy window3. Drag t... Read more
[VFX] Editor becomes unresponsive when choosing "Select All Properties" ...
How to reproduce:1. Create a new 3D (HDRP) project2. Create VFX Asset (Project window > Visual Effects > Visual Effect Graph &... Read more
[Linux] Package Manager Window is hidden behind Editor when opening inpu...
Reproduction steps:1. Create a new 3D project2. Click Window > Package Manager3. Click “+” > “Add package by name…” Expected r... Read more
[BiRP SG] Specular property of the Shader Graph is not shown on the Mate...
How to reproduce:1. Open the user-attached project “BIRPSpecular”2. Open the “Material” Material Asset3. Observe the configurable fi... Read more
Probuilder window does not update when it is docked
Reproduction steps:1. Open the attached “ProBuilderProject.zip“ project2. Dock the ProBuilder window next to the Inspector window on... Read more
”CameraDepthNormalsTexture” is not working when using 2-pass shader
How to reproduce:1. Open the user’s attached “DepthNormalShaderBug.zip” project2. Open “Bug Test” Scene (Assets/Scenes)3. Enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS