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Fixed
Fixed in 2021.3.34f1, 2022.3.17f1, 2023.3.0a18, 7000.0.0a1
Votes
1
Found in
2021.3.32f1
2022.3.13f1
2023.2.0f1
2023.3.0a14
Issue ID
UUM-56618
Regression
No
[BiRP SG] Specular property of the Shader Graph is not shown on the Material when the Material Override is enabled
How to reproduce:
1. Open the user-attached project “BIRPSpecular”
2. Open the “Material” Material Asset
3. Observe the configurable fields
Expected result: The Specular property of the Shader Graph can be changed on the Material
Actual result: The Specular property can’t be changed on the Material
Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.2.0f1, 2023.3.0a14
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Comments (1)
-
Victor-K-Prodigy
Jan 18, 2025 02:04
I'd like to know when will BiRP shader graph support specular workflow. The standard material does specular just fine, but on shader graph the specular color is stuck to a fixed value making materials unrealistic.
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Resolution Note (fix version 2023.3.0a18):
The specular block for SG is now removed and will not show up even when "allowMaterialOverride" is enabled. BiRP SG does not support specular workflow
Resolution Note (fix version 2022.3.17f1):
The specular block for SG is now removed and will not show up even when "allowMaterialOverride" is enabled. BiRP SG does not support specular workflow
Resolution Note (fix version 2021.3.34f1):
The specular block for SG is now removed and will not show up even when "allowMaterialOverride" is enabled. BiRP SG does not support specular workflow