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[Linux][Test Framework] Test Runner prevents interaction with the pause ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Test Config window (Custom > Test Config)3. Enable the “Ins... Read more
[Android][OpenGLES3] A vertical graphical artifact appears on Android Pl...
How to reproduce:1. Open the attached “Texture issue.zip” Project2. Open the Build Settings (File → Build Settings)3. Change the Bui... Read more
TextMeshPro package throws multiple Shader errors when importing TMP Ess...
How to reproduce:1. Create a new project with any template2. Make sure the TextMeshPro package is added to the project (Window > ... Read more
Unfixable compiler errors appear when opening a project with Test Framew...
How to reproduce: Open the “Fanatasy Survivor Game.zip” project Observe the console Expected result: No console errorsActual result:... Read more
Package Manager search text field has no validation and leads to Editor ...
How to reproduce:1. Open Package Manager2. In the search text field enter numerous characters Actual result: The search text field h... Read more
XROcclusionMesh.shader and XRMirrorView.shader are not stripped down whe...
To reproduce: Create a new project with URP samples; Add only Cockpit Scene to the build settings; Build for Android platform; After... Read more
[iOS][WebGL] Memory leak when using UI Toolkit
How to reproduce1. Build and Run the attached Project on an iOS device2. Observe the memory usage of the running Applicationor:1. Bu... Read more
PlayerLoop.SetPlayerLoop() function is ignored when playing game in Player
How to reproduce: Open the “PlayerLoop.zip” project Open the “Scene“ Run the Game in the Editor Observe the Editor Build the Game an... Read more
Lighting data is carried over from one Scene to another when changing Sc...
How to reproduce: Open the “UnityProject.zip“ project Open the “SampleScene“ Enter the Play Mode Toggle the button in the Game view ... Read more
The <sprite> tag inserted image from a Sprite Asset into the UI Builder ...
How to reproduce:1. Open the “SpriteProjectRepro“ project2. Open the “SampleScene“3. Go to the “Window > UI Toolkit > UI Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project