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The <sprite> tag inserted image from a Sprite Asset into the UI Builder ...
How to reproduce:1. Open the “SpriteProjectRepro“ project2. Open the “SampleScene“3. Go to the “Window > UI Toolkit > UI Build... Read more
[HDRP] Exiting Play mode crowds the Graphics settings UI
Steps to reproduce: Create or open any HDRP project Navigate to Project Settings -> Graphics Enter and exit Play mode Observe the... Read more
[HDRP] Ray Tracing in Global Settings can be toggled on regardless if Ra...
Steps to reproduce: Create an empty HDRP project In the HDRP Asset that is active, make sure Realtime Raytracing is toggled off Navi... Read more
Build fails when building with ILCPP Scripting Backend and ARMv7 as the ...
Reproduction steps:1. Open the attached project "il2cppProject"2. Choose IL2CPP as the Scripting Backend, and ARMv7 in the "Project ... Read more
[AsyncLoadInEditor] Textures turn black in Player when they are referenc...
How to reproduce:1. Open “BlackTextureInPlayerBug.zip” project2. Open “TEST_SCENE”3. Build and Run the Project4. Observe the Player ... Read more
[Android] Virtual device crashes with "Scudo ERROR: invalid chunk state ...
Steps to reproduce1. Open the attached “PreLaunchErrorBug” in the Android platform2. Ensure Build App Bundle is enabled and Build th... Read more
Particle System does not resume when its Culling Mode is set to "Pause" ...
How to reproduce:1. Open the “Particle System Test” project2. Open the “SampleScene”3. Select the “Particle System” GameObject in th... Read more
"Custom Render Queue" field cannot be set above "2000" when changing it ...
How to reproduce:1. Create a new project with any template2. Create a new material (Asset > Create > Material)3. Select the cr... Read more
Input.GetKey() does not register key release when a specific key is pres...
How to reproduce:1. Open the attached “contextmenu_issue” Project3. Open the “context-menu-key-held-bug” Scene (Assets/context-menu-... Read more
Overlay Canvas is not visible when the Anti-aliasing field is set to FXA...
How to reproduce:1. Open the “FXAA URP 2D” project2. Open the “SampleScene”3. Enter the Play Mode4. Observe the Game View Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS