Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0a18
Votes
0
Found in
2023.3.0a17
Issue ID
UUM-57574
Regression
No
[HDRP] Exiting Play mode crowds the Graphics settings UI
Steps to reproduce:
- Create or open any HDRP project
- Navigate to Project Settings -> Graphics
- Enter and exit Play mode
- Observe the Graphics settings
Expected result: the Graphics settings window reloads or continues displaying the UI consistently
Actual result: the Graphics settings window UI becomes crowded/overlaps when Play mode is exited
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment