Search Issue Tracker
[Android][Vulkan] Shader is rendered incorrectly in the Player when usin...
How to reproduce:1. Open the "IN_61911" project2. In the Project Settings, make sure the "Vulkan" Graphics API is selected3. In the ... Read more
Custom PlayableGraph stops working when making edits in the Timeline window
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “SampleScene” Scene3. Select the “DefaultHumanoid” GO in the H... Read more
[Android] Keyboard is not popping up after closing it a few times in the...
How to reproduce:1. Open the "IN_62232" project2. Press on the second “InputField” GameObject in the Hierarchy and make sure “Hide m... Read more
Test Runner Hangs - 11220 tests (Build Selected Stand Alone)
The easiest way to replicate the issue is: clone the NGO repository (develop branch) Add the com.unity.netcode.gameobjects\testproje... Read more
Test Runner Hangs - 11220 tests (Build Selected Stand Alone)
The easiest way to replicate the issue is: clone the NGO repository (develop branch) Add the com.unity.netcode.gameobjects\testproje... Read more
Sprite Editor Window not visualizing changes when selecting different Fi...
Reproduction steps:1. Open the attached project "1700130-SpriteEditorChanged-Project.zip"2. Click on the "TestPOT" Sprite ( Assets &... Read more
Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipelin...
Reproduction steps:1. Download, extract, and open the attached “repro-project“2. Observe the crash Reproducible with: 2022.3.5f1, 20... Read more
[URP] Post-processing script template fails to render when intermediate ...
Reproduction steps:1. Open the attached project "URP_Template_Repro"2. In the Project window create a PP effect from the "Create" -&... Read more
The Texture Shape of an Image changes from 2D to a Cube when the project...
Reproduction steps:1. Create a new project with Unity 2018.3.X2. Import the “Blend” Image and its .meta file from “TextureProject” i... Read more
URP Shaders are sometimes unnecessarily accessing basemap.
Discovered in this discussion, URP Shaders are sometimes accessing the basemap unnecessarily that affects a performance in a negativ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS