Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0a19
Votes
0
Found in
2023.3.0a17
Issue ID
UUM-57806
Regression
No
[URP] Post-processing script template fails to render when intermediate texture rendering is disabled
Reproduction steps:
1. Open the attached project "URP_Template_Repro"
2. In the Project window create a PP effect from the "Create" -> "Rendering" -> "URP Post-processing Effect (Renderer Feature with Volume)" template and name it "Invert Color"
3. Select the "URP-HighFidelity-Renderer.asset" and add "Invert Color Renderer Feature" to it
Expected result: Game View colors become inverted
Actual result: Game View colors are not inverted (black or unchanged) and an "ArgumentNullException: Value cannot be null." error is printed to the console window
Note: the for this to reproduce, nothing else in the URP setup has to be forcing temporary texture rendering. The repro project has post-processing disabled on the renderer asset and also MSAA and HDR disabled on the URP pipeline asset to achieve this
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment