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Crash on Object::IncrementPersistentDirtyIndex when upgrading project ve...
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2023.2.0a17, 2023.2.3f1, 2023.3.0a17N... Read more
[iOS] Multiple Xcode project instances created before opens up when perf...
Steps:1. Create a new project2. Go to File > Build Settings and switch to the iOS Platform3. Build and Run4. Close Xcode project ... Read more
IL2CPP Player crash on memset in VCRUNTIME140D when selecting UI GameObject
Reproduction steps:1. Open the attached “repro-project“ and import the TMP Essential Resources2. Build And Run the project using IL2... Read more
When prompt contains > 1024 characters it doesn't generate and throws er...
How to reproduce:1. Open Muse Sprite or Texture2. Enter a prompt with 1025 characters or more3. Click Generate Expected result: It i... Read more
Coverage results .xml file is not categorized as editmode if it is writt...
Steps to reproduce: Open attached proejct Enable code coverage Run Editmode tests Open CodeCoverage/cov-platform-repro-opencov direc... Read more
[BiRP] GetScriptableCullingParameters() uses the wrong projection matrix...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. In Mock HMD Add Ca... Read more
Texture becomes lower quality when the texture is downloaded with script
Reproduction steps:1. Open the attached "(FAV) PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene 1.unity" scene3. Enter the... Read more
Alpha blending not working and render artifacts when using Sprite Shader...
Steps to reproduce: Open attached project Enter play mode and inspect the game view Expected: The left square is invisible in some a... Read more
[tvOS] Multiple warnings in the Console when building for tvOS Platform ...
Steps: Create a new project Go to File > Build Settings and switch to the tvOS Platform Build the project Expected results: Build... Read more
[Linux] Crash on SIGSEGV when creating 3D HDRP Template
{}Reproduction steps{}: Create a new 3D (HDRP) Template project Expected result: The project launches {}Actual result{}: The project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS