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Touch.rawPosition always returns (0,0) when clicking or dragging anywher...
Reproduction steps:1. Open the attached “TouchBug.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ scene3. In the Game View... Read more
[2D] Light 2D component does not light the sprite correctly in the Play ...
Reproductions steps:1. Open the attached “ReproProject” project2. Open the “ReproScene“ scene3. In the Hierarchy window select the "... Read more
Animator.GetCurrentAnimatorClipInfo() returns an empty list when the Ani...
Reproduction steps:1. Open the attached “AnimatorTest.zip” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter the Pl... Read more
[Mobile] [WebGL] Visual artefacts are rendered and objects disappear whe...
How to reproduce:1. Open the "IN_62080" project2. Make sure the “Gamma” Color Space is selected in the Project Settings3. In the Bui... Read more
SHADERPASS has incorrect value when using Shader Graph for Built-In target
How to reproduce:1. Download and open the attached project2. Open the "GeneratedFromGraph-SG.shader" shader3. Go to line 1623 Expect... Read more
[VFX] Gizmo still incorrectly rendered for a hidden property
Steps to reproduce: 1) Create a new VFX Graph 2) Add Sphere and Position properties for it 3) Enable editing gizmos in inspector, dr... Read more
Nested object label indentation is incorrect when using the UI Toolkit I...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scene.unity" scene3. Select the “GameObject” GameOb... Read more
Crash on tlsf_free when UI Elements are moved to the side by scrolling
Reproduction steps:1. Open the “crash_prj” project2. Open the “BeginnerMission” scene3. Enter the Play Mode4. Observe the crash Expe... Read more
Setting VideoPlayer.time and pausing results in incorrect player.frame v...
How to reproduce:1. Download and open the attached project2. Enter Play mode3. Press the "Play" button4. Press the "Pause and Set Ti... Read more
[iOS] "Embed Frameworks" Build Phase is duplicated when multiple framewo...
How to reproduce:1. Open the attached project "embedTest.zip"2. Build the Project for iOS3. In the Xcode Project Observe the Build P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS