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Project window folder tree view spacing flickers when Audio Mixer volume...
How to reproduce:1. Create and open a new 3D project2. Create an “Audio Mixer” Asset (Create → Audio → Audio Mixer)3. Double-click t... Read more
[Mac] Glitchy visual artifacts appear when moving around a scene with Sp...
How to reproduce:1. Extract and open the attached “IN-128003.zip“ project2. Open the SampleScene located in Assets/Scenes3. Select t... Read more
Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Pl...
How to reproduce:1. Open the attached “IN-129497.zip” project2. Open the “ModernTerrainScene”3. Enter Play Mode4. Ensure Scene View ... Read more
Crash on TextLayoutService::ComputeGlyphOverflow when opening a specific...
How to reproduce:1. Open the attached “IN-131915.zip” project2. Open the “Assets\Art\UI\VisualElements\Menu\Home.uxml” file3. Observ... Read more
Crash when generating lighting using the xAtlas packing method in a spec...
How to reproduce:1. Open the attached “IN-131931.zip” project2. Open the “Gamiira01_BrothelZoneAuthoring” scene3. Additively open th... Read more
Console shows Exception: {"error":"not found","detail":["not found"]} af...
Steps to reproduce: Case 1 Create a new local Unity project using the Universal 2D template (option "Create new local project" shoul... Read more
SVG with "Antialiased Arc Encoding" and slices don't behave well
Steps to reproduce: Import attached ButtonNormal.svg Using it as a background image of a button Play with slices Actual results: The... Read more
Crash on dispatch_release when exiting Play Mode in a specific scene
How to reproduce:1. Open the attached “IN-129468.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Wait for ~30 seconds or u... Read more
[Hierarchy V2] Toggle Active State action is not applied to the selected...
Steps to reproduce: Open the attached project Open SampleScene Select the Main Camera object in the Hierarchy Right-click on the Nes... Read more
[Hierarchy V2] Toggle Active State action is not available after using t...
Steps to reproduce: Open the attached project Open the SampleScene Select all objects in the Hierarchy using the Select All shortcut... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS