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Crash on D3D12DeviceState::Transition when opening a Scene
Reproduction steps:1. Open the attached "crash_IN-61879.zip" project2. Open the “/Assets/OutdoorsScene.unity”3. Observe the crash Re... Read more
DBuffer decals broken on Mac
Steps to reproduce Download the 2023.3 beta Open the URP Sample Project Expected: The terminal loads and looks normalActual: Everyth... Read more
"Shader warning in 'PathTracingMain'" is thrown when creating project us...
How to reproduce:1. Create a new Unity project using 3D (HDRP) Template2. Wait for the project to load3. Observe the Console window ... Read more
"NullReferenceException" is thrown when a Scene is loaded additively
How to reproduce:1. Open the attached project "DeleteMe1.zip"2. Open File>Build Settings…3. Enable Development Build4. Build And ... Read more
Time.timeSinceLevelLoad is inaccurate when the framerate is very low
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Console window (Window > General > Console)3. Enter Play... Read more
"FormatException: The input is not a valid Base-64 string" is thrown whe...
How to reproduce:1. Open the attached project "WSASettingsIssue.zip"2. Click Debug>Set Device portal username3. Open File>Buil... Read more
Search will index asset while in playmode
Open Search Window (Ctrl + K) Open the Progress Window. Menu Window -> General -> Progress Go into playmode Create a new asset... Read more
Search IndexManager clears folder if you press cancel
Open Search Index Manager: Menu Window->Search->Index Manager Go the includes section of an index. Add an include folder Press... Read more
Searching for animation, asmdef and terrain doesn't work
In project window try to search for the following: ** t:animation** t:asmdef* t:terrain In the search window (Ctrl + K) these filter... Read more
Package Manager search text field has no validation and leads to Editor ...
h5. Description Search fields provided by UIToolkit (Asset Manager and Package Manager window) does not protect against typing infin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS