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Crash with multiple stack traces when opening a Prefab Asset with missin...
Reproduction steps:1. Open the “users attached project”2. Open the “Hotel1” Prefab Asset through the project window3. Observe the cr... Read more
Crash on Sprite::Transfer<StreamedBinaryWrite> when building Addressable...
Reproduction steps:1. Open the attached “repro-project“2. In the Addressables Groups window select Build → New Build → Default Build... Read more
2D NavMeshAgent glitches moving on the Y-axis when the X-axis fits the D...
Reproduction steps:1. Open the attached "Special Forces.zip" project2. Open the “SampleScene”3. Enter the Play mode4. Wait for the R... Read more
ScalableBufferManager does not scale Depth Buffer correctly when using d...
How to reproduce:1. Open the attached “scalablebuffermanager_issue” project2. Open the “SampleScene” and enter Play Mode3. Select th... Read more
Android Mali Vulkan does not render object after DepthCopyPass
URP Render Graph only.Android Mali Vulkan only. Steps:1. Open attached project (AndroidMaliVulkanRenderObject.zip)2. Switch to Andro... Read more
WebGL StreamWriter not triggering "syncfs" when writing a file to "/idbfs"
How to reproduce:1. Open the “WebGLStorageTest“ project2. Open the “SampleScene”3. Make sure to switch the Platform to “WebGL” (File... Read more
PointerMoveEvent is not called when dragging the cursor over a UI Document
Reproduction steps:1. Open the attached "UITKTest" project2. Open the "Assets/Scenes/BootstrapScene" scene3. Enter the Play Mode4. C... Read more
Crash on RenderImageFilters when exiting Play Mode
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/Streets.unity“ scene3. Enter Play Mode4. Exit Play... Read more
The :root selector does not get applied in the UI Builder when using Def...
How to reproduce:1. Open the attached project "IN-65541_rootbug.zip"2. Open Assets/Data/UI Documents/screen.uxml Expected results: T... Read more
"Camera.main.stereoTargetEye = StereoTargetEyeMask.None" does not change...
Steps to reproduce:1. Open the attached user's project "VR Spectator.zip"2. Select the "Main Camera" GameObject in the Hierarchy3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field