Search Issue Tracker
Fixed in 2022.3.26f1
Fixed in 6000.0.0b15
Votes
0
Found in
2023.3.0b3
6000.0.0b11
Issue ID
UUM-60404
Regression
Yes
Crash with multiple stack traces when opening a Prefab Asset with missing scripts
Reproduction steps:
1. Open the “users attached project”
2. Open the “Hotel1” Prefab Asset through the project window
3. Observe the crash
Reproducible with: 2022.3.14f1, 2023.3.0b1, 2023.3.0b3
Not reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0a19
Fixed in: 2022.3.15f1
Reproducible on: macOS Sonoma 14.0 (Intel)
Not reproducible on: no other environment tested
First few lines of StackTrace:
{noformat}#0 0x0000010d1f4be4 in GameObject::QueryComponentByType(Unity::Type const*) const
#1 0x0000010d3911cb in SetRenderNodeCullSceneMaskRecursively(Transform const&, unsigned long long)
#2 0x0000010d39122b in SetRenderNodeCullSceneMaskRecursively(Transform const&, unsigned long long)
#3 0x0000010d39122b in SetRenderNodeCullSceneMaskRecursively(Transform const&, unsigned long long)
#4 0x0000010d39122b in SetRenderNodeCullSceneMaskRecursively(Transform const&, unsigned long long)
#5 0x0000010d39122b in SetRenderNodeCullSceneMaskRecursively(Transform const&, unsigned long long){noformat}
{noformat}at <unknown> <0xffffffff>
at UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene_Injected <0x000eb>
at UnityEditor.PrefabUtility:LoadPrefabContentsIntoPreviewScene <0x0007a>
at UnityEditor.SceneManagement.PrefabStageUtility:LoadPrefabIntoPreviewScene <0x001fa>
at UnityEditor.SceneManagement.PrefabStage:LoadStage <0x00962>{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
- "Debug Draw Mode" unchecked checkboxes are not visible
- [Android] App crashes when Volume Depth of Field is set to "Bokeh" while using Vulkan Graphics API
- Baked Off Mesh Links outside the modified area are deleted when using NavMeshSurface.UpdateNavMesh
Resolution Note (fix version 2022.3.26f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-56057
Resolution Note (fix version 6000.0.0b15):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-56057