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The Editor freezes on GizmoManager.DrawGizmos Unity's code execution whe...
Reproduction steps:1. Open the attached “repro-project“2. Observe the Editor freezing on GizmoManager.DrawGizmos Unity’s code execut... Read more
[UI Builder] USS variable property inspector does not stay open when hol...
Reproduction steps:1. Open the attached "ussvarsuib" project2. Open “Assets/Builder.uxml”3. In the StyleSheets, select "VisualElemen... Read more
"builtin functions must be directly called" errors are thrown when build...
How to reproduce:1. Open the attached project "unity_project.zip"2. Build the project for WebGL Expected results: Build is successfu... Read more
[UI Builder] USS alias variables are not displayed in the USS variable list
Reproduction steps:1. Open the attached "ussvarsuib" project2. Open UI Builder via Window -> UI Toolkit -> UI Builder3. In the... Read more
Debug symbols for the release build are not created when using Mono Scri...
How to reproduce:1. Open the “Repro” project2. Open the Player settings window (Edit > Project Settings > Player)3. Navigate t... Read more
Crash on scripting_object_get_class when performing various Unity operat...
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported happeni... Read more
[Android] The error "CommandInvokationFailure: Unable to list keys in th...
1. What happened According to the customer the error “CommandInvokationFailure: Unable to list keys in the keystore” is thrown in th... Read more
Undo does not work when editing Assembly Definition References and unsel...
How to reproduce:1. Open the user's attached project2. Select Assets/TEST/Bugged.asmdef3. Add an Assembly Definition Reference4. Des... Read more
Auto SH Evaluation Mode doesn't use Per Vertex on Mobile and some handhe...
As URP removed some platform hardcoding and later introduced SH Evaluation Mode in the URP Asset, the defaults for mobile and some h... Read more
[SRP] MSAA gets resolved into a null surface when using CameraTarget as ...
Reproduction steps:1. Open the attached project “ReproProject”2. Go to the SampleScene and press Play button3. Change the MSAA level... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS