Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.34f1
Issue ID
UUM-60487
Regression
No
Undo does not work when editing Assembly Definition References and unselecting Assembly Definition Asset
How to reproduce:
1. Open the user's attached project
2. Select Assets/TEST/Bugged.asmdef
3. Add an Assembly Definition Reference
4. Deselect "Bugged.asmdef"
5. Hold CTRL+Z
6. Repeat step 2
Expected results: Changes to "Bugged.asmdef" are undone
Actual results: Changes to "Bugged.asmdef" are not undone
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b3
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Comments (1)
-
DevDunk
Jan 19, 2024 14:56
Unity versions are not up to date?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Between step 4 and step 5 after the asset is deselected the user should be asked if they wish to apply or revert their changes.
At this moment in time changes to Assembly Definition Assets in the undo system are relative to the saved asset on file, so once the changes to the asset are applied or reverted the undo system is no longer synchronised to the new version of the asset.
There are currently no plans for updates that would allow changes once saved to these assets to be undoable.