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Texture data has gamma applied when an HDR Cubemap Asset is set to forma...
How to reproduce:1. Open the attached project "bug.zip"2. Observe the "Sphere" GameObject in the Scene View window Expected results:... Read more
Game View uses Scene View rendering buffers when Scene View is open
How to reproduce:1. Open the attached project "UntoDreamsProto.zip"2. Enter Play Mode Expected results: Final rendered frames are co... Read more
[URP][Android] Build fails with “'Hidden/Universal Render Pipeline/Edge ...
Reproduction steps:1. Open the attached project "ReproProj"2. Switch to Android Platform (File > Build Settings > Android >... Read more
GameObject is affected by damping and gets stretched while transforming ...
Reproduction steps:1. Open the attached “Augmented Aquarium.zip” project2. Open the “MechanicTesting” Scene3. In the Hierarchy selec... Read more
Crash on CallbackArray::Invoke when entering the Play Mode after a domai...
Reproduction steps:1. Open the attached "crash_IN-64670" project2. Open the "/Assets/Scene.unity"3. Enter the Play Mode4. Quit the P... Read more
UI Builders Library section does not show package UI components when the...
How to reproduce: Open the “EmptyProject.zip“ project Open UI Builder (Window > UI Toolkit > UI Builder) To the right of the “... Read more
Build Profile window - Light mode: Icons are not visible
How to reproduce: Create a new project Go to Unity -> Settings and set "Editor Theme" to "Light" Go to "File" ->"Build Profile... Read more
Wrong direction normal is returned when using BoxCast if "Use Fast Midph...
How to reproduce:1. Open the user’s attached “BoxcastNormalsAreWrong.zip” project2. Enter Play Mode3. In the Scene window, observe t... Read more
[iOS] App build fails in Xcode with the “Build input file cannot be foun...
How to reproduce:1. Build the user’s attached “TestLandscape_Test.zip” project for iOS platform2. Open the project in Xcode and buil... Read more
[MacOS] Floating windows do not stay on top of the main Editor.
This is not common windows paradigm but it’s how unity engine has worked for over a decade on Windows and Linux and it should be con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS