Search Issue Tracker
Fixed
Fixed in 2022.3.42f1, 6000.0.0b15, 7000.0.0a3
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.34f1
2022.3.17f1
2023.2.6f1
2023.3.0b3
6000.0.0b11
Issue ID
UUM-60582
Regression
No
Texture data has gamma applied when an HDR Cubemap Asset is set to format "RGBA Float"
How to reproduce:
1. Open the attached project "bug.zip"
2. Observe the "Sphere" GameObject in the Scene View window
Expected results: Cubemap texture data has no gamma applied
Actual results: Cubemap texture data has gamma applied
Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3
Reproducible on: Windows 11 22H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Resolution Note (2021.3.X):
Fixing this bug properly requires us, on upgrade, to force a full re-import of all textures, regardless of whether the project is affected by this issue or not.
In the case of the 2021 LTS, we believe that a backport is thus likely to create more pain than it would remove: as such, we are opting to close this port as "Won't Fix".