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Hierarchy v2: node with hide flag turned on should not be searchable in ...
Steps to reproduce: set hide flags on node in runtime by: void Start() \{ gameObject.hideFlags = HideFlags.HideInHierarchy; } search... Read more
Rendering Debugger foldout documentation button highlights are not centered
Reproduction steps:1. Create a new project2. Window > Analysis > Rendering Debugger > Rendering3. Hover over “GPU Resident ... Read more
Shadow cast by rotated Reflection Probe has corners culled when using Fo...
How to reproduce:1. Open the attached “IN-136975” project2. Build and Run the project3. In the Player, fly around using WASD and mou... Read more
Background Size "Height" property becomes locked after undoing Scale Mod...
Steps to reproduce: Create a new project using Universal 3D template Go to Assets > Create > UI Toolkit > UI Document (UXML... Read more
Entities' Search Node Hierarchy window does not display all of the defau...
Steps to reproduce: Open the attached project Open the SampleScene In the Entities Hierarchy window, click on the Open search window... Read more
ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...
How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more
UI is not shown in Game View when HDR and an Overlay Camera are enabled
How to reproduce:1. Ensure that HDR is turned on in the Display Settings of your OS2. Open the attached project “IN-138093”3. Open t... Read more
No Diffusion Profiles available when adding a new Profile after resettin...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Project Settings window3. Select “Graphics”4. Find “Dif... Read more
Entities' System window allows for all data Columns to be disabled
Steps to reproduce: Open the attached project Open the SampleScene In the Systems window, right-click on one of the column names Obs... Read more
HDRP Water Samples are missing some compute buffers for the Shaders on V...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS