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Fixed

Fixed in 2022.3.55f1, 6000.0.31f1, 6000.1.0a7, 7000.0.0a12

Votes

0

Found in

2021.3.46f1

2022.3.52f1

6000.0.26f1

6000.1.0a3

7000.0.0a10

Issue ID

UUM-87329

Regression

No

Crash on D3D12RayTracingShaderRuntimeData::GatherRayTracingGlobalInputBuffers when opening a specific project

-

Reproduction steps:
1. Open the attached project "CrashRepro"

Expected result: Project opens
Actual result: Editor crashes

Reproducible with: 2021.3.46f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3

Reproducible on: Windows 11
Not reproducible on: No other environment tested

First few lines of stack trace:

{noformat}0x00007FFECB080E5E (Unity) D3D12RayTracingShaderRuntimeData::GatherRayTracingGlobalInputBuffers
0x00007FFECB08043A (Unity) D3D12RayTracingShaderRuntimeData::GatherHitGroupsGlobalParameters
0x00007FFECB081E90 (Unity) D3D12RayTracingShaderRuntimeData::GetGlobalResources
0x00007FFECB07F408 (Unity) GfxDeviceD3D12Base::DispatchRayTracingProgram
0x00007FFECC7E2F90 (Unity) GfxDeviceWorker::RunCommand{noformat}

  1. Resolution Note (fix version 6000.1.0a7):

    Fix verified in:

    Unity 6.1 Alpha
    6000.1.0a8.947
    Revision: trunk 2a289db91e27
    Built: Tue, 26 Nov 2024 10:22:32 GMT

  2. Resolution Note (fix version 6000.0.31f1):

    Fix verified in:

    Unity 6
    6000.0.31f1.9213
    Revision: 6000.0/staging b79f301c4775
    Built: Thu, 28 Nov 2024 02:46:14 GMT

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