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Crash on <lambda_50347134a0d160a83dce6743149983e8>::operator() when open...
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2022.2.0a15, 2022.3.18f1, 2023.2.7f1,... Read more
Camera RenderTexture is black when DLSS and XR is enabled
Reproduction steps: 1. Open user attached project "2023-beta-test.zip"2. Open Assets > SampleSceneDLSS_XR_Screenshot3. Enter Play... Read more
The "Under Water" effect continues to be applied when you exit a GameObj...
Reproduction steps:1. Open the attached "ReproProj" project2. Open the "Assets/Scenes/SampleScene" scene3. Click on the “Ocean” Game... Read more
AssetBundle Materials are black color in builds when AssetBundle was bui...
Reproduction steps:1. Open the “ReproProject“ project2. Build the project (Edit > Build Settings > Build)3. From the "Assets" ... Read more
Crash on MonoGUIView::IsVSyncEnabled when the Game view window gets unma...
How to reproduce: Open the “BimVR.zip“ project Open the “game“ Scene Enter Play Mode Maximize the Game view Unmaximize the Game view... Read more
Editor crashes when Atlas content is edited in Play Mode
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/ShadowReceiverURP/Demo/Scenes/Addition... Read more
Errors are thrown when installing a ProBuilder package
Reproduction steps:1. Create a new project with any template2. Open Package Manager (Window > Package Manager)3. Install the ProB... Read more
[HDRP] Objects with Atmospheric Scattering have a yellow tint instead of...
Reproduction steps:1. Open the attached "HDRP TEST" project2. Open "Assets/OutdoorsScene" scene3. Observe the Game View Expected res... Read more
Additional File paths do not get updated for Source Generators when the ...
Reproduction steps:1. Open the attached "unity" project2. Open the project folder with Windows Explorer and open the "unity.sln" wit... Read more
Outdated naming of "Build Settings" error message when changing Scenes
How to reproduce:1. Open the attached project "UIBuild.zip"2. Enter Play Mode3. Click the "Button" in the Game view window Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS