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Clicking on a ListView Element does not always highlight it
How to reproduce:1. Open the attached "ListView" Project2. Open SampleScene (Assets/Scenes/SampleScene)3. Click on List GameObject i... Read more
The Profile Analyzer's buttons and menus become unclickable when the win...
How to reproduce:1. Create an empty project2. Open the Profile Analyzer window and dock it somewhere (Window > Analysis > Prof... Read more
Crash on GetGroupNameFromGUID when opening a specific project
Steps to reproduce:1. Open the “users attached project”2. Observe the crash Reproducible with versions:2022.2.0a8, 2022.3.20f1, 2023... Read more
Crash on FlareManager::DeleteFlare when exiting Play Mode after selectin...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Assets/Scenes/MVP/Scene_Game_MVP.unity“ scene3. Enter Pla... Read more
[APV] Scenario Blending UI not shown in Rendering Debugger
Steps to reproduce: 1. Download the attached repro project and open using 2023.3.0b9 2. Open the Rendering Debugger, (Window > An... Read more
Canvas keeps changing size when “Physically Based Sky” is enabled and an...
Reproduction steps:1. Open the attached "Playground-22" project2. Open "Assets/OutdoorsScene" scene3. In the Hierarchy window, expan... Read more
Context menu only applies to the GameObject which was right-clicked when...
Reproduction steps:1. Create a new project2. Create a few empty GameObjects3. Select the created GameObjects4. Right click the selec... Read more
Plug-In Providers can’t be enabled in the XR Plug-In Management settings...
How to reproduce:1. Open the user’s attached “poolcorpar.zip” project2. Go to Menu > Edit > Project Settings > XR Plug-In M... Read more
Crash on do_mono_metadata_type_equal when entering Play Mode
Reproduction steps:1. Download, extract, and open the attached “repro-project“2. Enter Play Mode3. Observe the crash Reproducible wi... Read more
Crash on FMOD::CodecMPEG::setPositionInternal when DownloadHandlerAudioC...
Reproduction steps:1. Open the attached “ReproProj” project2. Open Window > General > Test Runner3. Run all Play Mode tests Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS