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Asset Reference Overrides don't handle subassets when saving the overrid...
How to reproduce:1. Open the “AssetRefOverride.zip“ project2. Open the “SampleScene“3. Open the “DocumentWithOverrides.uxml“ file in... Read more
GameObject deletion times are 5 times longer when deleting them from a s...
How to reproduce:1. Open the “BugTest1.zip“ project2. Open the “TestScene”3. Select the “Control“ GameObject4. Click the “Create Obj... Read more
The callback is called with newValue being null When registering a callb...
How to reproduce:1. Open the attached project "IN-70385.zip"2. Open Assets/Scenes/SampleScene.unity3. Select "GameObject" in the Hie... Read more
[URP] Depth fall-off starts at the wrong position when in a URP project ...
How to reproduce:1. Open the attached project "DynamicResolutionTest.zip"2. Open “TestScene“3. Enter Play Mode4. Enable the “Dynamic... Read more
[XR] XR.InputDevice.TryGetFeatureValue deviceAngularAcceleration and Ang...
Steps to reproduce:1. Open the attached project from a Google Drive link "Project.zip"2. Select "GameObject" in the Hierarchy3. On t... Read more
Game freezes and IndexOutOfRangeException errors are thrown in the Conso...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Enter the Play mo... Read more
Button triggers another Button when multiple displays are used
How to reproduce:1. Open the “bug-uitoolkit-multidisplay“ project2. Make sure you have at least an additional display connected3. Bu... Read more
OnEnable is called twice when creating a custom Inspector for ITimelineC...
How to reproduce:1. Open the attached project "InspectorSample.zip"2. Open Assets/Sample/New Timeline.playable3. Hide the Inspector ... Read more
TwoPaneSplitView has zero height
Steps to reproduce: 1. Download package [https://github.cds.internal.unity3d.com/unity/unity-explorer-tool] 2. Install it into any p... Read more
[Android] Directional Lightmaps break the default surface shaders when u...
Reproduction steps:1. Open the attached project “LightProject”2. Build And Run on Android3. Observe the “Plane” GameObject Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS