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Font of file name in renaming mode expands in Project view
Steps to reproduce: 1. Open any project 2. Navigate to Project view 3. Slowly double-click, click F2 or right click -> rename any... Read more
Additive Blending does not consider the difference between animation pro...
How to reproduce:1. Open the “additiveBlending“ project2. Open the “AdditivePropertyTest“ Scene3. Open Window → Animation → Animator... Read more
Assets in Project view are not highlighted when selected, if icon scalin...
Steps to reproduce: 1. Open any Unity project 2. Navigate to the Project window 3. Set scale of icons to smallest with the slider 4.... Read more
Forward+ light culling mask setting is disabled, but actually it is usef...
slack thread: [https://unity.slack.com/archives/C89KFUUCT/p1709819325489819?thread_ts=1707301762.775159&cid=C89KFUUCT] Light cul... Read more
[iOS] Rendering freezes when changing the orientation on certain devices
How to reproduce:1. Open the attached project "orientationTest.zip"2. Build and Run the Scene "SampleScene" on iOS3. Rotate the devi... Read more
[Android] Lights are not visible in the Android Player on a specific dev...
How to reproduce:1. Open the “IN_70205” project2. In the “URP-Balanced-Renderer” asset make sure Forward+ is set as “Render Path”3. ... Read more
Crash on CharacterController::Cleanup when when Instantiating a Characte...
Steps to reproduce:1. Open the attached “UnityBetaTest.zip” project2. Open the “TestScene”3. Enter Play Mode4. Exit Play Mode5. Obse... Read more
Crash with multiple stack traces when opening a project with a corrupted...
Reproduction steps:1. Open the attached “repro-project“2. In the “Enter Safe Mode?“ pop-up select “Ignore“3. Observe the crash Repro... Read more
[TypeCache] Editor freezes on start-up during “Loading Initial Domain Wi...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Editor Expected result: The Editor finishes loading and opens... Read more
The Addressable Profiler Module does not show Asset Groups when the Grou...
How to reproduce:1. Open the “AddressableTest“ project2. Open the “BootScene“3. Navigate to Window → Asset Management → Addressables... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS