Search Issue Tracker
Fixed
Fixed in 2022.3.23f1, 2023.2.17f1, 6000.0.0b14
Votes
0
Found in
2022.3.21f1
2023.2.14f1
2023.3.0b10
6000.0.0b11
Issue ID
UUM-66079
Regression
Yes
Forward+ light culling mask setting is disabled, but actually it is useful for controlling camera light culling
slack thread: [https://unity.slack.com/archives/C89KFUUCT/p1709819325489819?thread_ts=1707301762.775159&cid=C89KFUUCT]
*Light culling mask* should not be disabled and probably improve the tooltips / warning messages to say it won't work for Forward+ to control light affects objects but can control camera light culling etc.
*Reproducible with versions:* 2022.3.21f1
*Tested on (OS):* Win DX11 Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment