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Editor.OnEnable is called twice when its InspectorElement is placed insi...
Reproduction steps:1. Open the attached “InspectorElement.zip” project2. Open the Test Window (Sheriff->TEST Window)3. Make sure ... Read more
Terrain material is rendered incorrectly when changing a scene and insta...
How to reproduce:1. Open the “TerrainProblem.zip“ project2. Open the “SampleScene”3. Open the Addressables Groups window4. Build the... Read more
Sprite Renderer stops reacting to changes when "Draw Mode" is changed an...
Reproduction steps:1. Open the attached “sprite renderer 2d.zip” project2. Select the “Square” GameObject3. In the Inspector in the ... Read more
JSPRE files are not included when building for WebGL
Reproduction steps:1. Open the attached “JSPRE Example.zip” project2. Build and Run for WebGL (File → Build and Run)3. Observe the P... Read more
Freeze on 'errors == MDB_SUCCESS || errors == MDB_NOTFOUND' when opening...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: The project opensActual result: Freezes when loading R... Read more
Enum flag field resets to the first value in the Inspector when selectin...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select the “GameObject Enum A“ ... Read more
"StackOverflowException" error is thrown and the Inspector window become...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Select all 3 “GameObject Enum“ ... Read more
[URP] Crash on Camera::ReleaseCameraStackRenderingState when searching i...
How to reproduce:1. Open the “urp_crash“ project2. Open the “SampleScene“3. In the Hierarchy window’s search bar enter a random stri... Read more
[CustomEditorAttribute] Custom buttons of a script in the Inspector disa...
Note: Please see pinned comment by Maria below for investigation results. Reproduction steps:1. Open the attached “BugRepro” project... Read more
Cursor does not switch back to the custom cursor when the mouse is moved...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS