Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X
Votes
0
Found in
2021.3.36f1
2022.3.21f1
2023.2.15f1
6000.0.0b11
7000.0.0a1
Issue ID
UUM-67709
Regression
No
Editor.OnEnable is called twice when its InspectorElement is placed inside another InspectorElement
Reproduction steps:
1. Open the attached “InspectorElement.zip” project
2. Open the Test Window (Sheriff->TEST Window)
3. Make sure the Scene Window is active
4. In the Test Window click the button labeled "Click"
5. Observe the Console
6. Now make sure the Inspector Window is active instead of the Scene Window
7. In the Test Window click the button labeled "Cleanup" and repeat 4th step
8. Observe the Console
Expected result: On both occasions, the "ChildScriptableEditor.OnEnable" only appears once
Actual result: When the Inspector Window is not active the “ChildScriptableEditor.OnEnable" appears twice
Reproducible with: 2021.3.36f1, 2022.3.21f1, 2023.2.15f1, 6000.0.0b11
Reproducible on: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment