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[HDRP] Object is rendered with artifacts when Time is multiplied by a no...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/StackLit Demo“ scene3. Enter Play Mode4. Observe the Game V... Read more
Scene View navigation is unresponsive
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Try to move, look aroun... Read more
Optimise gameobject breaks skinned mesh when the root bone is changed
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/OutdoorsScene.unity“ Scene3. Enter the Play Mode4. Observ... Read more
Audio low pass filter does not work in the WebGL Player
Reproduction steps:1. Open the “repro_IN-71765“ project2. Open the “3_LightTiming“ Scene3. Build the project on WebGL (“File → Build... Read more
Custom GrabPass does not work when Material's Surface Type is Transparent
How to reproduce:1. Open the “1804669_bug“ project2. Open the “SampleScene“3. Observe the GameView Expected result: Both “Cube(O) an... Read more
Mouse scrolling and slider arrows do not work when calling ScrollToItem ...
Reproduction steps:1. Open the attached "Repro" project2. Open the "Assets/Scenes/SampleScene" scene3. Enter the Play Mode4. Try to ... Read more
Input.GetKeyUp() is not called when the Right Shift key is pressed and r...
How to reproduce:1. Open the attached “shift_getkeyup_issue” project2. Open the “SampleScene” and enter Play mode3. Press and hold t... Read more
KeyControl.displayName has an incorrect value for the "A" key when the k...
How to reproduce:1. Install the German keyboard language for Windows2. Open the “GermanKeyboardBug.zip“ project3. Open the “SampleSc... Read more
The caret is placed on the wrong side of the double-clicked word when se...
Reproduction steps:1. Create a new project2. Open the Package Manager3. Click on a package to open its Inspector window4. In the Des... Read more
The "Importance" field of Reflection Probes is ignored when Rendering Pa...
How to reproduce:1. Open the attached “reflectionprobe_forwardplus_issue” project2. Open the “SampleScene” and observe how the light... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS