Search Issue Tracker
By Design
Under Consideration for 2023.2.X
Votes
0
Found in
2023.2.16f1
6000.0.0b13
Issue ID
UUM-67722
Regression
Yes
Custom GrabPass does not work when Material's Surface Type is Transparent
How to reproduce:
1. Open the “1804669_bug“ project
2. Open the “SampleScene“
3. Observe the GameView
Expected result: Both “Cube(O) and Cube(T)“ GameObjects are distorted
Actual result: GameObject “Cube(T)“ is not distorted
Reproducible with: 2023.2.0a18, 2023.2.16f1, 6000.0.0b13
Not reproducible with: 2022.3.22f1, 2023.2.0a17
Could not test with: 2021.3.36f1 (errors)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Hi, we looked into the project. The transparent pass is wrongly merged into the previous grabpass due to missing ConfigureTarget call.
The proper fix is to add the following call to GrabPass.cs line62, within the Configure call. This should prevent the merging.
>> ConfigureTarget(_destination);
Based on our investigation, we close this case as by design. Please you have further question, please feel free to reopen and provide more details. Thanks