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[VisionOS] GameObjects disappear and reappear when moving the Camera
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Move the Scene vi... Read more
[Quest] EarlyUpdate.XRUpdate taking over 20ms when no intermediate textu...
Steps to reproduce:1. Download the attached project "Project.zip" from the Google Drive link2. Ensure that you have a Meta Quest 2 h... Read more
OpenXR cannot be enabled or disabled via script
Reproduction steps:1. Open the attached “My project.zip“ project2. Make sure that the “Android” platform is selected3. Open XR Plug-... Read more
Architecture for Windows native plugins resets to "Any CPU" when Applyin...
How to reproduce:1. Open the “My project (107).zip“ project;2. In the Project window navigate to Assets\Plugins\Win\x64 and click on... Read more
Mesh Alpha Color is not imported when importing an Asset in DAE file format
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Observe the “engine glow dae“ a... Read more
The depth of shadows alters when the project is built
How to reproduce:1. Open the “GS” project2. Open the “SnowScene_Deffered“ scene3. Enter the Play Mode4. Observe the shadows5. Build ... Read more
[APV] "System.NullReferenceException" error is thrown when Generating Li...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Lighting window (Window > Rendering > Lighting)3. Press the “... Read more
AssetBundleResource.Update is called multiple times on the same frame wh...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Open the Addressa... Read more
[URP] Changes to the Intensity of ReflectionProbe are not immediately re...
Steps to reproduce:1. Open the attached user's project "ReflectionProbeIntensityIssue.zip"2. Open "Assets/Scenes/SampleScene.unity"3... Read more
[HDRP] Stack-Lit does support SSS + Metalic
The issue was raised on this forum thread : https://forum.unity.com/threads/metal-on-subsurface.1531339 Steps to reproduce: 1. In a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS