Search Issue Tracker
Addressables Custom Build and Load Paths are set to NULL when reimportin...
Reproduction steps: Open the user’s attached project Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” In the In... Read more
"Failed to remove scene from Addressables profiler" warning when using A...
Reproduction steps:1. Open the “UnloadAsyncWarning“ project2. Open the “Bootstrap” scene3. Open the Addressables Groups window4. Bui... Read more
[Addressables] AssetReferenceUILabelRestriction("LabelName") Attribute i...
How to reproduce:1. Open the attached project ("case_1197058-AssetReferenceUIBug.zip")2. Open the repro scene ("SampleScene")3. Sele... Read more
[Addressables] Built-in modules aren't marked as dependencies
To reproduce:1) Open the attached project2) Open Package Manager3) Go to Built-in packages4) Try deleting one of the following: Asse... Read more
[Addressables] AssetReference.RuntimeKeyIsValid returns false for sub-ob...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
[Addressables] "Analyze" Window "Check Duplicate Bundle Dependencies" sh...
Reproduction steps:1. Open "1199722.zip" project2. "Window" > "Asset Management" -> "Addressables" -> "Analyze"3. "Analyze ... Read more
NullReferenceException and TreeView errors are thrown when assigning an ...
How to reproduce:1. Open the “AssetReferenceT_repro.zip“ project2. In the Project window click on the “MyScriptableObject_1“ asset3.... Read more
Some assets always appear as modified when checking changes after building
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
Buttons in the "Assets with update issues" window block information when...
Reproduction steps:1. Open the attached project “CutOffRepro”2. Open the Addressables Groups window (Window > Asset Management &g... Read more
Asset References are not added to an array when adding trough the Inspec...
How to reproduce:1. Open the attached project "1261809.zip"2. Open the "Test" Scene3. Select the "Test" GameObject in the Hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS