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Invalid front face configuration when building with GraphicsAPI set to W...
How to reproduce:1. Open the “IN-133520_WebGpuBug” project2. Open “BugScene”3. Observe the colored square in Game view4. Build and R... Read more
Poor wording in the "Enable Framing Timing Stats" pop-up
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Adaptive Performance -> Enable3. Observe... Read more
Adaptive Performance "Logging Frequency" can be set to a negative number
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Adaptive Performance -> Enable3. Go to t... Read more
Inspector's Preview Theme Dropdown Menu is not updated when switching Pr...
Steps to reproduce: Open any Project with more than default UI Authoring Themes (e.g. Installing the AI Toolkit Packages) In the Pro... Read more
AssetImportWorker crash on (KERNELBASE) RaiseException when switching be...
Steps to reproduce: Make sure Web and Universal Windows Platform Build modules are installed Create a new project using Universal 2D... Read more
WebGL builds report wrong screen resolution if "matchWebGLToCanvasSize" ...
Steps to reproduce:1. Open the attached project user's project "WebGL-Resolution-Test.zip"2. Build and Run for WebGL3. Observe Playe... Read more
List<T> in the Inspector does not update values when changed through Dro...
How to reproduce:1. Open the ‘FlagEnumTest.zip' project2. Navigate to ‘Assets/Prefabs/TestPrefab’ and select it3. Press the "+" butt... Read more
Red font is rendered in the IMGUI Advanced Dropdown and multiple warning...
How to reproduce:1. Create a new Unity project2. Open the Search3. Add any Search block and press on it4. Observe the results Expect... Read more
Crash on keywords::LocalSpace::Find when reimporting specific assets
Steps to reproduce:1. Open the “user’s attached project”2. Reimport the “UMA” folder through the Project Window3. Observe the crash ... Read more
“Canceling DisplayDialog: Changing Virtual Texturing support Enabling or...
Reproduction steps:1. Create a new project2. File > Build Profiles3. Press “Add Build Profile” button4. Select Web platform in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS