Search Issue Tracker
Third Party Issue
Votes
0
Found in
6000.0.62f1
6000.2.13f1
6000.3.0f1
6000.4.0a5
6000.5.0a1
Issue ID
UUM-128203
Regression
No
The Unity Version Control window refers to Explorer instead of Finder when running on macOS
How to reproduce:
1. Create a new project with “Use Unity Version Control“ checkbox enabled (it can be found under the “Location” setting in Unity Hub)
2. In the “Unity Version Control” window, click on the “Create workspace” button
3. After the window updates, click on the “Create workspace” button again
4. In the “Pending Changes” tab, right-click on any file and navigate to the “Open” submenu
5. Observe the “Open in explorer“ option
Expected result: The option name is "Open in Finder"
Actual result: The option name is "Open in explorer"
Reproducible with: 2022.1.0a5, 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1
Reproducible on: macOS 15.3.2 (24D81) (M1 Max)
Not reproducible on: No other environments tested
Note: Right-clicking any .meta file shows the “Open .meta in explorer” option, which could also be considered for a fix
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The reported issue was already fixed in the Unity Version Control package, and will be available in the next package release.