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[Android] The first few seconds of the video audio is distorted on the A...
How to reproduce:1. Open the “IN_73329” project2. In the Build Settings “Run Device” dropdown, select the desired device3. Press Bui... Read more
Memory usage keeps growing and Player finally crashes when It's built fo...
Reproduction steps:1. Open the attached “BugRepro” project2. In Build Settings (File > Build Settings…), set the Architecture set... Read more
[Documentation][HDRP] Hyperlinks for WaterSystem are broken in the Water...
Steps to reproduce: Open the attached project Open the Island Scene Inspect the Samples Showcase window or select Water Sample Descr... Read more
[Documentation][HDRP] Hyperlinks for Volumetric Fog are broken in the Vo...
Steps to reproduce: Open the attached project Open Volumetric Samples Scene Inspect the Samples Showcase window or select Volumetric... Read more
[VisionOS] Culling mask on Volume Camera does not work when this Camera ...
Reproduction steps:1. Open the attached “Repro“ project2. Build the project on “visionOS” platform (File > Build Settings > vi... Read more
The UI Toolkit renders UI elements incorrectly when using a linear colou...
Reproduction steps:1. Open the attached project “ReproProject”2. Dock the UI Builder Window (navigate to Window > UI Toolkit >... Read more
[Addressables] The error "System.Exception: Trying to read non binary da...
Reproduction steps:1. Open the attached project “ReproProject“2. Open the scene “Assets/Scenes/SampleScene.unity”3. Enter Play mode4... Read more
Legacy Runtime Font displays Japanese characters as ◻︎◻︎◻︎◻︎
Reproduction steps:1. Open the attached project “ReproProject“2. Open the scene “Assets/Scenes/SampleScene.unity”3. Enter Play mode4... Read more
[Android/iOS] Colors appear saturated when Linear Color Space is selected
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Project Settings Window (Edit > Project Settings)3. In the Pr... Read more
Reflection Probe Importance Setting validation acts differently dependin...
Steps to reproduce: 1. In an HDRP Project create a Reflection Probe gameObject 2. In it's Importance Setting value enter "3333333" a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS