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[URP] Important/Unimportant Setting on Lights doesn't take effect
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Focus on the “_Point“ G... Read more
[iOS] Builds fail when using .xcframework plugins
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the console Expected outc... Read more
[iOS] Application Hangs when a button calls to Application.OpenURL()
How to reproduce:1. Download and open the attached project2. Built and deploy the project to iOS3. Press the "Open URL" button4. Whe... Read more
[URP][Lighting] The skybox doesn't render after changing the settings of...
Steps to reproduce:1. Open the attached “Bugs2023” project2. Open “SampleScene”3. Select “Assets/Skybox_Cubemap (Blurred)” and in th... Read more
Debug.Log messages fail to appear in the editor console when specific me...
Reproduction steps:1. Open the attached project “ReproProject”2. From the menu, select "ReproduceIssue > ReproduceWithBuildPlayer... Read more
Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mod...
How to reproduce:1. Open the attached “ShaderReproProject“ project2. Open the “Assets/Scenes/Oasis/OasisScene.unity“ Scene3. Enter P... Read more
Crash on operator delete[] when a serializable structure in the System n...
How to reproduce:1. Open the “CrashRepro” project2. Build And Run Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.19f1, 6000.0.0... Read more
Building fails with the error " The directory name is invalid:" when ':'...
Reproduction steps:1. Open the attached project “ReproProject”2. Navigate to the Player settings (menu: Edit > Project Settings &... Read more
Build fails with error CS0019: Operator '!=' cannot be applied to opera...
Reproduction steps:1. Open the attached project “ReproProject”2. Build the project3. Observe the Console Window Expected result: The... Read more
[macOS] forward and backward mouse buttons are recognized as middle mous...
Steps to reproduce: 1. create new project and add input system package 2. connect a mouse with 5 buttons 3. open input debugger and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field