Search Issue Tracker
Fixed in 7000.0.0a1
Fixed in 6000.0.X, future release
Votes
0
Found in
2021.3.37f1
2022.3.25f1
2023.3.0b10
6000.0.0b16
Issue ID
UUM-70283
Regression
No
[URP] Important/Unimportant Setting on Lights doesn't take effect
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Focus on the “_Point“ GameObject in the Scene View
4. Observe the lights around the Sphere
Expected result: Lights that have their Render Mode set to “Unimportant“ should be rendered using vertex/object mode and the ones that have their Render Mode set to “Important“ should be rendered as Per Pixel
Actual result: All lights are rendered as Per Pixel
Reproducible with: 2021.3.37f1, 2022.3.25f1, 2023.2.18f1, 6000.0.0b16
Reproducible on: M1 MacOS 14.4.1
Not reproducible on: No other environment tested
Note: The URP Asset’s “Additional Lights“ field inside the “Lighting“ section is responsible for all of the existing Light Render Modes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment